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OfflineSmelter

import { OfflineSmelter } from "@swmansion/smelter-node"

OfflineSmelter class is a primary way of interacting with the Smelter server for offline processing e.g. if you need to combine few mp4 files together. It has simplified API compared to the Smelter class, optimized for rendering just one output file as a result.

Usage

To use Smelter follow this life cycle:

  • Create instance new Smelter().
  • Call await smelter.init().
  • (optional) Register inputs, outputs or other resources.
  • Call await smelter.render().

Example

import { OfflineSmelter } from "@swmansion/smelter-node"
async function run() {
const smelter = new OfflineSmelter();
await smelter.init()
// register inputs
await smelter.render(<View />, {
type: "mp4",
serverPath: "./output.mp4",
video: {
encoder: { type: "ffmpeg_h264" },
resolution: { width: 1920, height: 1080 },
},
audio: {
channels: "stereo",
encoder: { type: "aac" },
}
});
}
void run();

new OfflineSmelter()

Creates a new offline smelter instance. You have to call init() first before this object can be used.

new OfflineSmelter(manager?: SmelterManager)
Type definitions

type ApiRequest = {
method: 'GET' | 'POST';
route: string;
body?: object;
};
type MultipartRequest = {
method: 'POST';
route: string;
body: any;
};
type SmelterManager = {
setupInstance(): Promise<void>;
sendRequest(request: ApiRequest): Promise<object>;
sendMultipartRequest(request: MultipartRequest): Promise<object>;
registerEventListener(cb: (event: unknown) => void): void;
}

Parameters

manager

Configures how the client code will connect and manage a Smelter server.

init()

Smelter.init(): Promise<void>

Initialize the Smelter instance. This might spawn a new instance or just establish a connection, depending on the manager used while creating Smelter instance.

After init() you can start connecting inputs/outputs or register other elements. However, no output stream will be produced until start() method is called.

render()

import React from "react";
Smelter.render(
root: React.ReactElement,
output: RegisterOutput,
duration_ms?: number,
): Promise<object>
Type definitions

import {
RegisterRtpOutput,
RegisterMp4Output,
RegisterHlsOutput,
RegisterWhipClientOutput,
RegisterWhepServerOutput,
RegisterRtmpClientOutput,
} from "@swmasnion/smelter"
type RegisterOutput =
| ({ type: 'rtp_stream' } & RegisterRtpOutput)
| ({ type: 'mp4' } & RegisterMp4Output)
| ({ type: 'hls' } & RegisterHlsOutput)
| ({ type: 'whip_client' } & RegisterWhipClientOutput)
| ({ type: 'whep_server' } & RegisterWhepServerOutput)
| ({ type: 'rtmp_client' } & RegisterRtmpClientOutput);

Register external destination that can be used as a smelter output. Visit output documentation to learn more:

registerInput()

import { Inputs } from "@swmasnion/smelter"
Smelter.registerInput(
inputId: string,
input: Inputs.RegisterInput,
): Promise<object>
Type definitions

import {
RegisterRtpInput,
RegisterMp4Input,
RegisterHlsInput,
RegisterWhipServerInput,
RegisterWhepClientInput,
} from "@swmasnion/smelter"
type RegisterInput =
| ({ type: 'rtp_stream' } & RegisterRtpInput)
| ({ type: 'mp4' } & RegisterMp4Input)
| ({ type: 'hls' } & RegisterHlsInput)
| ({ type: 'whip_server' } & RegisterWhipServerInput)
| ({ type: 'whep_client' } & RegisterWhepClientInput);

Register external source that can be used as a smelter input. Visit input documentation to learn more:

registerImage()

import { Renderers } from "@swmansion/smelter"
Smelter.registerImage(
imageId: string,
image: Renderers.RegisterImage,
): Promise<void>

Register an image asset. See RegisterImage to learn more.

registerShader()

import { Renderers } from "@swmnasion/smelter"
Smelter.registerShader(
shaderId: string,
shader: Renderers.RegisterShader,
): Promise<void>

Register a shader. See RegisterShader to learn more.

registerFont()

Smelter.registerFont(source: string | ArrayBuffer): Promise<void>

Register a new font, that can be used when rendering <Text> component.