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Rescaler

A layout component responsible for rescaling other components. compatible components

Reference

RescalerExample.tsx
import { Image, Rescaler } from "@swmansion/smelter";
import Smelter from "@swmansion/smelter-node";
function ExampleApp() {
return (
<Rescaler style={{ rescaleMode: "fill" }}>
<Image source="https://example.com/image.png" />
</Rescaler>
);
}
async function run() {
const smelter = new Smelter();
await smelter.init();
await smelter.registerOutput("output", <ExampleApp />, {
18 collapsed lines
type: "mp4",
serverPath: "./output.mp4",
video: {
encoder: {
type: "ffmpeg_h264",
preset: "ultrafast",
},
resolution: {
width: 1920,
height: 1080,
},
},
audio: {
encoder: {
type: "aac",
channels: "stereo",
},
},
});
await smelter.start();
}
void run();
Type definitions

type RescalerProps = {
id?: string;
children: ReactElement;
style?: RescalerStyleProps;
transition?: Transition;
}

Transitions

During a scene update, a Rescaler component will animate transitions between the original and the new state if transition prop is specified. For a transition to proceed, both the original and the new scene must define a component with the same ID. However, currently, only certain fields support animated transitions:

  • width / height - Transitions for these dimensions are only supported within the same positioning mode. If the positioning mode changes from the old scene to the new one, the transition will fail.
  • bottom / top / left / right / rotation - Transitions are supported only when changing the value of the same field. For example, if the left field is defined in the old scene but not in the new one, the transition will not be executed. If the positioning type of the Rescaler changes, the transition will not be applied either.

Props

children

A single child component to be rescaled.

  • Type: ReactNode

id

ID of a component.

  • Type: string
  • Default value: Value produced by useId hook

style

Rescaler styling properties.


transition

Defines how this component will behave during a scene update. This will only have an effect if the previous scene already contained a Rescaler component with the same id.